SPECIFIED TARGETS
Sometimes your character wants to direct an attack at a particular part of an opponent. You might need to target an object carried by an opponent to achieve a specific effect. Your character might want to shoot a gun-wielding robber in the hand, for example, or swing a tire iron to hit an opponent in the head. The Storyteller imposes penalties to your attack draw based on the size of the intended target. A torso region might be at –1, a leg or arm –2, a head –3, a hand –4 and an eye (or the “off” button of a machine) –5. If no successes are gained, the attack misses altogether. A Narrator determines the secondary results of a successful attack, beyond simple damage inflicted. A successful Strength + Athletics draw might be required for a victim to hold onto a held object, with a penalty to the effort equal to the damage from the attack. A successful attack on a body part might ignore armor (see p. 227), because none is worn there. A blow to the head with a blunt object that normally inflicts bashing damage might inflict lethal damage, or stun the victim (see p. 230). A shot to an eye might impair ranged attacks due to loss of depth perception. Crippling both eyes causes an opponent to fight blind.
There are NO set bonuses for performing called shots. Don't hesitate to ask an ST what benefit a called shot may have on a particular attack, but do not expect any particular bonus, because there is no set bonus.